Sunday, August 18, 2013

They Could Have Taken It So Much Further, a game review

I'm not really a big fan of FPS (first-person shooter) games, but with the added dynamic of a gravity gun, I thought Inversion would be worth a try.

It's not bad.

The game is disappointingly linear, with no visible side-quests, besides that of finding hidden upgrades along the main route. However, checkpoints are arranged often enough that if you fail a challenge, you don't lose a lot of progress, and there's almost always a checkpoint before a major or minor battle.

The play-through is unfortunately team- or partner-based, which I'm not a fan of. While I prefer to find a good hiding spot far away and snipe until all the enemies have fallen, and then go pick up the loot, working with a computer-controlled character does't allow for that; some games will let you set the fighting style of your partner (cautious, reckless, etc) Inversion does not.

Your partner is reckless, and has a terrible tendency to rush headlong into line-of-fire just as you're finding a nice sniper perch. When he gets injured, he needs you to come rescue him, like escorting him back behind a barricade (even if he's already behind a barricade) or just helping him stand up (which actually puts him in a more vulnerable position. You have a limited time to rescue him, and you can't let that time run out, or the battle counts as failed. Even if you defeat the boss before that timer runs out, it still counts as a loss.

The storyline and back-story are remarkably well written for an FPS, which is unusual in my experience. Instead of just being a militant doing his job, your character actually has emotional and personal reasons for doing what he does.

The one category I find myself unable to rate this on is Worth The Price, since it's one of the games my local library has within its collection, along with Kameo, Skyrim, and a few other games you can expect to see upcoming reviews of.

Playability: 10/10
Storyline: 10/10
Originality: 2/10
CYOA: 0/10

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